Communication Studies and Language Media Studies

Character Animation Development for 2D and 3D Training

SAQA US 242647 | NQF 5 | Credits 15 | Duration 12 Days
From $2,214 per delegate

Description

This course equips learners with the skills to develop single characters for 2D and 3D animation, from concept to final rigging. Participants will learn to design, model, and prepare characters for animation in alignment with industry standards. The course focuses on creative and technical aspects, ensuring characters are suitable for various media productions.

Learning Outcomes

  • Analyse character design briefs to determine artistic and technical requirements for 2D and 3D animation.
  • Design original characters with consideration for anatomy, proportions, and expressive features.
  • Apply modelling techniques to create 3D characters using industry-standard software.
  • Demonstrate rigging skills to prepare characters for animation, including skeleton and control setup.
  • Evaluate character models for consistency, functionality, and adherence to production specifications.
  • Implement texture mapping and shading to enhance visual appeal and realism of characters.

Target Audience

This course is ideal for aspiring animators, graphic designers, and multimedia artists seeking to specialise in character development for animation. It is also suitable for professionals in the film, gaming, and advertising industries who wish to enhance their character creation skills.

Prerequisites

None — open enrollment. Basic computer literacy is recommended.

Course Outline

Day 1: Introduction to Character Animation

Objectives:
• Understand the history and evolution of character animation
• Identify key principles of animation
• Distinguish between 2D and 3D animation workflows
• Explore the role of a character animator
• Set up the production pipeline

Topics:
• Overview of animation: from traditional to digital
• 12 Principles of Animation (introduction)
• Differences between 2D and 3D animation
• Character animation in film, games, and VR
• Software tools: Blender, Maya, Toon Boom
• Project planning and storyboarding basics

Day 2: Principles of Animation in Depth

Objectives:
• Apply squash and stretch to simple shapes
• Demonstrate anticipation and follow-through
• Use timing and spacing effectively
• Implement easing in and out
• Create a bouncing ball animation

Topics:
• Squash and stretch
• Anticipation
• Staging
• Straight ahead vs. pose-to-pose
• Follow-through and overlapping action
• Slow in and slow out
• Arcs
• Secondary action

Day 3: Character Design for Animation

Objectives:
• Design characters with animation in mind
• Create turnaround sheets and model packs
• Understand anatomy and proportions
• Develop expressive facial features
• Simplify shapes for rigging efficiency

Topics:
• Principles of character design
• Silhouette and appeal
• Anatomy basics for animators
• Facial expressions and emotions
• Turnaround and orthographic views
• Design for rigging: joint placement
• Color theory for characters

Day 4: Rigging Fundamentals for 2D and 3D

Objectives:
• Understand the rigging process
• Create a simple 2D cut-out rig
• Build a basic 3D skeleton
• Set up IK/FK controls
• Test rig deformations

Topics:
• Introduction to rigging
• 2D cut-out rigging: layers and pivots
• 3D rigging: bones and joints
• Forward kinematics (FK) vs. inverse kinematics (IK)
• Skinning and weight painting
• Control rigs for animators
• Rig testing and troubleshooting

Day 5: Keyframe Animation and Timing

Objectives:
• Create key poses for a walk cycle
• Use breakdowns and in-betweens
• Adjust timing with frame rates
• Apply spacing to convey weight
• Animate a simple walk cycle

Topics:
• Key poses and extremes
• Breakdowns and in-betweens
• Timing charts for 2D
• Graph editor for 3D
• Walk cycle mechanics: contact, down, passing, up
• Weight and balance
• Adding personality to walks

Day 6: Advanced Body Mechanics

Objectives:
• Animate a run cycle with proper form
• Execute a jump and landing
• Apply weight transfer in actions
• Use overlapping action for realism
• Create a short body mechanics sequence

Topics:
• Run cycle mechanics
• Jump anticipation and follow-through
• Lifting and pushing objects
• Weight and momentum
• Overlapping action in body parts
• Balance and center of gravity
• Combining actions into a sequence

Day 7: Facial Animation and Lip Sync

Objectives:
• Rig a simple face for 2D and 3D
• Create visemes for lip sync
• Animate eye movements and blinks
• Convey emotion through brows and mouth
• Sync animation to dialogue audio

Topics:
• Facial rigging: blend shapes and bones
• Visemes and phonemes
• Lip sync timing
• Eye darts and blinks
• Eyebrow expressions
• Emotional transitions
• Audio waveform analysis

Day 8: Acting and Performance

Objectives:
• Apply acting principles to animation
• Create a character performance with subtext
• Use body language to convey emotion
• Time actions to convey mood
• Animate a short acting scene

Topics:
• Acting basics for animators
• Subtext and motivation
• Body language and gestures
• Timing for comedy and drama
• Eyes as windows to the soul
• Scene blocking and staging
• Reference video analysis

Day 9: Animation for Games vs. Film

Objectives:
• Understand constraints of real-time animation
• Create looping animations for game cycles
• Implement animation state machines
• Optimize animation for performance
• Animate a game-ready idle and attack

Topics:
• Differences between film and game animation
• Looping cycles: idle, walk, run
• Animation state machines
• Blend trees and transitions
• Root motion and in-place animation
• Optimization: polygon count, keyframe reduction
• Unity/Unreal animation import basics

Day 10: Special Effects Animation

Objectives:
• Animate secondary effects: cloth, hair, tails
• Create particle-based effects
• Simulate physics: bouncing, swinging
• Apply dynamics to characters
• Integrate effects with character animation

Topics:
• Secondary animation: cloth and hair
• Pendulum and spring motion
• Particle systems for magic, dust, fire
• Soft body dynamics
• Rigid body interactions
• Combining effects with character
• Performance considerations

Day 11: Polishing and Refinement

Objectives:
• Refine animation with arcs and spacing
• Add overlapping and follow-through detail
• Smooth out pop and sliding
• Apply principles to final shot
• Receive and give constructive feedback

Topics:
• Polishing techniques
• Arcs and spline refinement
• Eliminating pops and sliding
• Adding drag and overshoot
• Peer review and feedback
• Iterative improvement
• Finalizing animation layers

Day 12: Portfolio Project and Career Preparation

Objectives:
• Compile a demo reel of best work
• Understand industry expectations
• Prepare for job interviews
• Present final project
• Plan continued learning path

Topics:
• Demo reel structure and editing
• Showreel best practices
• Job roles: animator, rigger, technical artist
• Freelance vs. studio work
• Interview preparation
• Networking and portfolio platforms
• Final project presentation

Practicals

40 hours of practicals To be conducted online or on-campus or in-house
Overview

Practical sessions form the core of this course, allowing learners to apply animation principles through hands-on exercises using industry-standard software. Each practical reinforces theoretical concepts and builds a portfolio-ready project.

Practical Activities
  • Practical 1: Bouncing Ball and Simple Shape Animation — Learners animate a bouncing ball in both 2D and 3D, applying squash, stretch, timing, and spacing. They also animate a simple pendulum to practice arcs and easing. (8h)
  • Practical 2: Walk and Run Cycles — Learners create a walk cycle and a run cycle for a character, focusing on weight, balance, and personality. They refine the cycles using key poses and breakdowns. (8h)
  • Practical 3: Facial Animation and Lip Sync — Learners rig a simple face, animate visemes to match dialogue audio, and add emotional expressions. They also animate eye movements and blinks for realism. (8h)
  • Practical 4: Acting and Body Mechanics Sequence — Learners animate a short acting scene (e.g., character reacting to an event) and a body mechanics sequence (e.g., lifting a heavy object). They use reference video and apply acting principles. (8h)
  • Practical 5: Final Portfolio Project — Learners choose a character and create a polished 10-15 second animation incorporating all principles learned. They receive peer feedback and refine their work for their demo reel. (8h)

Summatives

Each delegate is assessed continuously throughout the course via daily exercises, scored practical assignments, and a final summative test at the end.

Practical Assignments — 30%

Practical assignments are observed and scored against a rubric during the practical sessions. Each delegate's practical mark is averaged into a single 100% score and contributes 30% to the final total.

Daily Exercises — 20%

Every training day ends with a multiple-choice exercise scored out of 100%. The scores from each daily exercise are averaged across the duration of the course to produce a Daily Average mark, which contributes 20% to the final total.

Final Test — 50%

On the last day a final summative test is written. It is a multiple-choice paper with multiple-answer questions: each question may have more than one correct option, and a single wrong selection on a question marks the entire question wrong — no partial credit. The final test is scored out of 100% and contributes 50% to the overall mark.

Final Total
Component Out of Weight
Practical Assignments (rubric-scored) 100% 30%
Daily Average (multiple choice) 100% 20%
Final Test (multi-answer multiple choice) 100% 50%
Final Total 100%

All marks are recorded on the AATICD LMS and visible to each learner under their account.

Certificate

Certificate of Completion

Awarded to delegates who achieve an overall mark of 50% or higher on the Final Total (Practicals 30% + Daily Average 20% + Final Test 50%).

How it works
  • Certificates are auto-generated on the AATICD LMS as soon as the marks pass the 50% threshold.
  • Each certificate is a branded PDF with the delegate's name, the course title, the unit standard ID, NQF level, credits, and the date of issue.
  • You can download or print your certificate from your LMS dashboard at any time after issue — there's no reissue fee and no expiry date.
  • If you scored under 50% you can sit the final test again at the next scheduled session at no extra cost.
Where to find it

Sign in to the LMS, open your dashboard, and your certificates appear under My Certificates. Each entry has a View / Download button and a print option.

Training Discounts

Group discounts apply automatically — the more delegates you enrol, the greater the saving. Discounts are calculated at 3% per 5 delegates, scaling up to 40% off for 100+ delegates.

Delegates Discount
5 3% off
10 6% off
15 9% off
20 12% off
25 15% off
30 18% off
50 30% off
75 35% off
100 40% off

3% discount per 5 delegates, up to 40% off for 100+ delegates. Contact us for a custom group quote.

Upcoming Training Sessions
Online training — attend live sessions from anywhere via our virtual classroom.
Start End Delivery Season Price Action
Mon 07 Sep 2026 Tue 22 Sep 2026 Virtual Spring 2026 $2,214 Register
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Wed 29 Dec 2027 Thu 13 Jan 2028 Virtual Summer 2027 $2,214 Register
Tue 18 Jan 2028 Wed 02 Feb 2028 Virtual Summer 2027 $2,214 Register
On-Campus training — face-to-face sessions at our training venues across Africa and beyond.
Showing all 498 sessions across 26 venues
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Mon 03 Aug 2026 Tue 18 Aug 2026 Cape Town, South Africa Winter 2026 $5,481 Register
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In-House training — we bring the trainer to your organisation, tailored to your team.
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Tue 15 Sep 2026 Wed 30 Sep 2026 Your Premises Spring 2026 $2,878 Register
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Fri 26 Mar 2027 Mon 12 Apr 2027 Your Premises Autumn 2027 $2,878 Register
Thu 17 Jun 2027 Fri 02 Jul 2027 Your Premises Winter 2027 $2,878 Register
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Mon 13 Sep 2027 Tue 28 Sep 2027 Your Premises Spring 2027 $2,878 Register
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Wed 26 Jan 2028 Thu 10 Feb 2028 Your Premises Summer 2027 $2,878 Register
Training Discounts
Delegates Discount
5 3% off
10 6% off
15 9% off
20 12% off
25 15% off
30 18% off
50 30% off
75 35% off
100 40% off

3% off per 5 delegates, up to 40% for 100+

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