Business, Commerce and Management Studies Marketing

Computer Game Design And Development Fundamentals Training

SAQA US 117630 | NQF 6 | Credits 13 | Duration 10 Days
From $1,933 per delegate

Description

This course provides a comprehensive introduction to the fundamental principles and practices of computer game design and development. Participants will gain the skills to conceptualize, design, and prototype digital games, understanding the interplay between storytelling, mechanics, and technology. The course equips learners with a solid foundation for entry-level roles in the gaming industry or further study in game development.

Learning Outcomes

  • Apply fundamental game design principles to create a game concept document.
  • Analyze existing games to identify core mechanics, dynamics, and aesthetics.
  • Design a simple game prototype using industry-standard tools and scripting.
  • Implement basic game mechanics, including player input, scoring, and level progression.
  • Evaluate game usability and player experience through playtesting and iteration.
  • Demonstrate an understanding of the game development pipeline from concept to release.

Target Audience

Aspiring game designers, developers, and enthusiasts seeking to enter the gaming industry. It is also suitable for professionals in related fields such as multimedia, animation, or software development who wish to pivot into game design.

Prerequisites

None — open enrollment.

Course Outline

Day 1: Introduction to Game Design and Industry Context

Objectives:
• Define key terms in game design and development
• Explain the role of a game designer and developer
• Identify the stages of the game development lifecycle
• Describe the South African and global game industry landscape
• Recognise ethical considerations in game creation

Topics:
• What is a game? Core definitions and elements
• Overview of the game development process and team roles
• History and evolution of video games
• The South African game development sector and opportunities
• Introduction to SAQA and unit standard 117630
• Ethical frameworks: representation, addiction, and content
• Career pathways in game design and development

Day 2: Core Game Design Principles and Player Psychology

Objectives:
• Analyse and apply fundamental game design principles
• Differentiate between game mechanics, dynamics, and aesthetics (MDA)
• Identify core player motivations and types
• Construct simple game loops and feedback systems
• Evaluate games using established design frameworks

Topics:
• The elemental tetrad: Mechanics, Story, Aesthetics, Technology
• The MDA framework: Mechanics, Dynamics, Aesthetics
• Player psychology: Bartle's Player Types and motivation
• Core game loops and progression systems
• Challenge, skill, and flow theory
• Rules, goals, and conflict in game design
• Introduction to balancing and fairness

Day 3: Conceptualisation and Pre-Production Planning

Objectives:
• Generate and refine original game concepts
• Develop a comprehensive game design document (GDD)
• Apply ideation techniques like brainstorming and mind mapping
• Create basic narrative structures and world-building elements
• Plan a project scope, timeline, and resource requirements

Topics:
• Ideation techniques and creative processes
• Crafting the core concept: premise, hook, and unique selling point (USP)
• Components of a Game Design Document (GDD)
• Introduction to narrative design: story, character, and setting
• World-building fundamentals
• Defining project scope, milestones, and deliverables
• Introduction to risk assessment and mitigation in pre-production

Day 4: Game Mechanics, Systems, and Prototyping

Objectives:
• Design and document core game mechanics and systems
• Differentiate between core and secondary mechanics
• Create a paper or digital prototype of a game concept
• Test and iterate on a prototype based on initial feedback
• Apply systems thinking to game design

Topics:
• Defining and categorising game mechanics (e.g., movement, combat, economy)
• Designing rule sets and win/loss conditions
• Introduction to systems design and emergent gameplay
• The role and methods of prototyping (paper, digital, greybox)
• Playtesting fundamentals: organising sessions and gathering feedback
• Iterative design: the build-measure-learn loop
• Introduction to game balancing techniques

Day 5: Introduction to Game Art and Audio Fundamentals

Objectives:
• Identify the key roles of art and audio in player experience
• Describe core principles of 2D and 3D game art creation
• Understand basic audio concepts for games (SFX, music, voice)
• Evaluate how aesthetic style supports game design and narrative
• Recognise the technical constraints and pipelines for game assets

Topics:
• The role of visual design: UI, UX, and environment art
• Art styles and their impact on tone and audience
• Basic 2D/3D art concepts: sprites, models, textures, animation
• Introduction to game audio: sound effects, music, and voice-over
• The art and audio pipeline: from concept to implementation
• Technical constraints: polygon counts, texture resolution, file formats
• Tools overview: introduction to common art and audio software

Day 6: Game Programming and Engine Fundamentals

Objectives:
• Explain the role of programming in game development
• Identify core programming concepts relevant to games
• Navigate a basic game engine interface
• Differentiate between common game engine architectures
• Describe the game development technical pipeline

Topics:
• What is game programming? Languages and paradigms
• Core concepts: variables, logic, loops, and functions
• Introduction to object-oriented programming for games
• Overview of game engines: purpose and common features
• Hands-on exploration of a beginner-friendly engine interface (e.g., Godot, Unity basics)
• The game object component model
• Introduction to scripting for game events and behaviours
• Version control basics for collaboration

Day 7: Level Design and User Experience (UX)

Objectives:
• Apply level design principles to create engaging player spaces
• Design for pacing, difficulty curves, and player guidance
• Implement core UX principles for intuitive game interfaces
• Create a level layout or map for a specified game concept
• Analyse how level design supports narrative and mechanics

Topics:
• Principles of level design: layout, flow, and pacing
• Teaching through level design: player onboarding and tutorial design
• Designing challenges, rewards, and difficulty progression
• User Interface (UI) and User Experience (UX) design for games
• Signposting, lighting, and audio cues for player guidance
• Tools for level design: from paper maps to engine editors
• Playtesting for level design and UX

Day 8: Production, Testing, and Quality Assurance

Objectives:
• Describe the production phase of game development
• Apply agile or iterative project management methodologies
• Execute basic quality assurance (QA) and playtesting procedures
• Identify and categorise different types of bugs
• Create and manage a simple task list or bug report

Topics:
• The production phase: asset creation, integration, and programming
• Project management for small teams: Agile/Scrum basics
• Quality Assurance (QA) fundamentals: test plans and cases
• Types of bugs: critical, major, minor
• Playtesting methodologies: alpha, beta, focus groups
• Bug reporting and tracking systems
• Introduction to optimisation and performance testing

Day 9: Monetisation, Marketing, and Post-Launch

Objectives:
• Compare different game monetisation models and strategies
• Develop a basic marketing plan for a game concept
• Identify key legal and business considerations for game developers
• Plan for post-launch support and community management
• Understand the basics of publishing and distribution platforms

Topics:
• Monetisation models: premium, free-to-play (F2P), subscriptions, DLC
• Marketing fundamentals: identifying target audience, creating trailers, press kits
• Business models and legal basics: intellectual property, contracts, ratings (e.g., PEGI, SA ratings)
• Post-launch strategies: updates, patches, and downloadable content (DLC)
• Community management and building player engagement
• Distribution platforms: Steam, consoles, mobile app stores
• Introduction to analytics and key performance indicators (KPIs)

Day 10: Integration, Portfolio Development, and Career Readiness

Objectives:
• Synthesise course concepts into a final integrated project plan
• Develop a personal portfolio showcasing game design skills
• Prepare for a career in the South African game industry
• Present a game concept pitch effectively
• Reflect on ethical practice and continuous professional development

Topics:
• Final project integration: reviewing a complete GDD for a simple game
• Portfolio development: what to include (concepts, documents, prototypes)
• Crafting an effective CV and online presence for game developers
• Pitching a game concept: structure, delivery, and handling feedback
• Networking and professional bodies in South Africa (e.g., Make Games SA)
• Ethical reflection and social responsibility in game development
• Pathways for further learning and SAQA-aligned qualifications
• Course review and assessment preparation for unit standard 117630

Practicals

No practicals for this training.

This course is made up of exercises and case studies delivered alongside the theory — no separate practical sessions are required to complete it.

Summatives

Each delegate is assessed continuously throughout the course and a final summative test at the end.

Daily Exercises — 30%

Every training day ends with a multiple-choice exercise scored out of 100%. The scores from each daily exercise are averaged across the duration of the course to produce a Daily Average mark, which contributes 30% to the final total.

Final Test — 70%

On the last day a final summative test is written. It is a multiple-choice paper with multiple-answer questions: each question may have more than one correct option, and a single wrong selection on a question marks the entire question wrong — no partial credit. The final test is scored out of 100% and contributes 70% to the overall mark.

Final Total
Component Out of Weight
Daily Average (multiple choice) 100% 30%
Final Test (multi-answer multiple choice) 100% 70%
Final Total 100%

All marks are recorded on the AATICD LMS and visible to each learner under their account.

Certificate

Certificate of Completion

Awarded to delegates who achieve an overall mark of 50% or higher on the Final Total (Daily Average 30% + Final Test 70%).

How it works
  • Certificates are auto-generated on the AATICD LMS as soon as the marks pass the 50% threshold.
  • Each certificate is a branded PDF with the delegate's name, the course title, the unit standard ID, NQF level, credits, and the date of issue.
  • You can download or print your certificate from your LMS dashboard at any time after issue — there's no reissue fee and no expiry date.
  • If you scored under 50% you can sit the final test again at the next scheduled session at no extra cost.
Where to find it

Sign in to the LMS, open your dashboard, and your certificates appear under My Certificates. Each entry has a View / Download button and a print option.

Training Discounts

Group discounts apply automatically — the more delegates you enrol, the greater the saving. Discounts are calculated at 3% per 5 delegates, scaling up to 40% off for 100+ delegates.

Delegates Discount
5 3% off
10 6% off
15 9% off
20 12% off
25 15% off
30 18% off
50 30% off
75 35% off
100 40% off

3% discount per 5 delegates, up to 40% off for 100+ delegates. Contact us for a custom group quote.

Upcoming Training Sessions
Online training — attend live sessions from anywhere via our virtual classroom.
Start End Delivery Season Price Action
Fri 19 Jun 2026 Thu 02 Jul 2026 Virtual Winter 2026 $1,933 Register
Thu 10 Sep 2026 Wed 23 Sep 2026 Virtual Spring 2026 $1,933 Register
Wed 30 Sep 2026 Tue 13 Oct 2026 Virtual Spring 2026 $1,933 Register
Tue 20 Oct 2026 Mon 02 Nov 2026 Virtual Spring 2026 $1,933 Register
Tue 08 Dec 2026 Mon 21 Dec 2026 Virtual Summer 2026 $1,933 Register
Mon 11 Jan 2027 Fri 22 Jan 2027 Virtual Summer 2026 $1,933 Register
Fri 19 Feb 2027 Thu 04 Mar 2027 Virtual Summer 2026 $1,933 Register
Thu 04 Mar 2027 Wed 17 Mar 2027 Virtual Autumn 2027 $1,933 Register
Wed 10 Mar 2027 Tue 23 Mar 2027 Virtual Autumn 2027 $1,933 Register
Tue 16 Mar 2027 Mon 29 Mar 2027 Virtual Autumn 2027 $1,933 Register
Mon 07 Jun 2027 Fri 18 Jun 2027 Virtual Winter 2027 $1,933 Register
Fri 02 Jul 2027 Thu 15 Jul 2027 Virtual Winter 2027 $1,933 Register
Thu 22 Jul 2027 Wed 04 Aug 2027 Virtual Winter 2027 $1,933 Register
Wed 08 Sep 2027 Tue 21 Sep 2027 Virtual Spring 2027 $1,933 Register
Tue 28 Sep 2027 Mon 11 Oct 2027 Virtual Spring 2027 $1,933 Register
Mon 18 Oct 2027 Fri 29 Oct 2027 Virtual Spring 2027 $1,933 Register
Tue 07 Dec 2027 Mon 20 Dec 2027 Virtual Summer 2027 $1,933 Register
Mon 27 Dec 2027 Fri 07 Jan 2028 Virtual Summer 2027 $1,933 Register
Fri 21 Jan 2028 Thu 03 Feb 2028 Virtual Summer 2027 $1,933 Register
On-Campus training — face-to-face sessions at our training venues across Africa and beyond.
Showing all 535 sessions across 26 venues
Start End Venue Season Price Action
Thu 18 Jun 2026 Wed 01 Jul 2026 Nairobi, Kenya Winter 2026 $5,546 Register
Thu 18 Jun 2026 Wed 01 Jul 2026 Blantyre, Malawi Winter 2026 $5,006 Register
Tue 23 Jun 2026 Mon 06 Jul 2026 Maseru, Lesotho Winter 2026 $4,628 Register
Wed 24 Jun 2026 Tue 07 Jul 2026 Nairobi, Kenya Winter 2026 $5,546 Register
Thu 25 Jun 2026 Wed 08 Jul 2026 Mbabane, Eswatini Winter 2026 $4,628 Register
In-House training — we bring the trainer to your organisation, tailored to your team.
Start End Delivery Season Price Action
Mon 22 Jun 2026 Fri 03 Jul 2026 Your Premises Winter 2026 $2,511 Register
Fri 18 Sep 2026 Thu 01 Oct 2026 Your Premises Spring 2026 $2,511 Register
Thu 08 Oct 2026 Wed 21 Oct 2026 Your Premises Spring 2026 $2,511 Register
Wed 28 Oct 2026 Tue 10 Nov 2026 Your Premises Spring 2026 $2,511 Register
Wed 16 Dec 2026 Tue 29 Dec 2026 Your Premises Summer 2026 $2,511 Register
Tue 19 Jan 2027 Mon 01 Feb 2027 Your Premises Summer 2026 $2,511 Register
Mon 22 Feb 2027 Fri 05 Mar 2027 Your Premises Summer 2026 $2,511 Register
Fri 12 Mar 2027 Thu 25 Mar 2027 Your Premises Autumn 2027 $2,511 Register
Thu 18 Mar 2027 Wed 31 Mar 2027 Your Premises Autumn 2027 $2,511 Register
Wed 24 Mar 2027 Tue 06 Apr 2027 Your Premises Autumn 2027 $2,511 Register
Tue 15 Jun 2027 Mon 28 Jun 2027 Your Premises Winter 2027 $2,511 Register
Mon 05 Jul 2027 Fri 16 Jul 2027 Your Premises Winter 2027 $2,511 Register
Fri 30 Jul 2027 Thu 12 Aug 2027 Your Premises Winter 2027 $2,511 Register
Thu 16 Sep 2027 Wed 29 Sep 2027 Your Premises Spring 2027 $2,511 Register
Wed 06 Oct 2027 Tue 19 Oct 2027 Your Premises Spring 2027 $2,511 Register
Tue 26 Oct 2027 Mon 08 Nov 2027 Your Premises Spring 2027 $2,511 Register
Wed 15 Dec 2027 Tue 28 Dec 2027 Your Premises Summer 2027 $2,511 Register
Tue 04 Jan 2028 Mon 17 Jan 2028 Your Premises Summer 2027 $2,511 Register
Mon 24 Jan 2028 Fri 04 Feb 2028 Your Premises Summer 2027 $2,511 Register
Training Discounts
Delegates Discount
5 3% off
10 6% off
15 9% off
20 12% off
25 15% off
30 18% off
50 30% off
75 35% off
100 40% off

3% off per 5 delegates, up to 40% for 100+

View Sessions & Register Get A Quote Download Course Brochure
Have an account?

Sign in to track your applications and manage your cart.

Related Courses

Other Business, Commerce and Management Studies courses at NQF level 6 learners on this page also viewed.

Browse the full Business, Commerce and Management Studies category for business, commerce and management studies training programmes.
GET A QUOTE